But if zero budget modders can achieve a nice result, surely a big multinational corp like Nintendo can?Īs for items, well, it actually has happened: the much maligned Thunder Cloud in Mario Kart Wii first appeared in Mario Kart Arcade GP 1 & 2, but didn't work quite the same way. Perhaps retooling them and adding more hazards, jumps, more turns will help a lot. Perhaps it can work too, but it definitely will be the eShop exclusive type or bundled with other arcade games.īut imo while that Bowser's Castle looks damn good, the track itself doesn't have the intricacies of its counterpart (such as hazards), and you can also call the first track a bit basic. Never played Luigi's Mansion Arcade, but I can see it work instead as a side game like how Kirby games have them. There are many, many items in Mario Kart Arcade, but you'll only see a three at a time during a race, which really limits your options.
The turns are really wide and not too often, and I think shortcuts are virtually nonexistent. Also, those tracks are designed for an arcade booth: in a console they won't be as interesting since the controls are far more precise on console, and you lose out on the feedback provided by the arcade booth. For Mario Kart Arcade, at least GP DX, you have no control over the kart you pick, so that'll severely hinder replay value. I've played Arcade GP 2 on emulator (yes it's doable with the Triforce branch of the Dolphin emulator) and it's an inferior experience to arcade though it's nice that you don't have to pay anything to try to actually achieve game progression. I think while they're fun arcade games, there's just not much to do with them if they're on console.